Page cover

book-sparklesAssetLibrary

An asset library used to easily save and insert assets (7,000+ open-source assets)

Supported types ( these numbers can be outdated )

SupportedType
Count
Description

Total

~7,000

Total assets

Textures

59

All images

Flipbooks

Moving textures/images

Instances

0

Scripts, UI, VFX, any instance..

Sounds

295

Sound effects

Meshes

192

3D Models (meshes)

MeshFlipbooks

40

Texture sequences that can be mapped on any Mesh

Beams

451

Textures for both Beams & Trails

MeshMasks

16

Erased Alpha meshes (for Viewport Masking)

Mass-Upload

You can upload assets on mass from any VFX, Pack, Game, etc. To do this, select the pack or whatever you want to mass upload

It will count all the new assets from it (if already in library, it won't be counted) then you can click Upload (+?? selected) which will upload all new assets (locally)

Keywords

Keywords help categorize assets when searched for. Example: if you see a MeshFlipbook thats good for slash, you can keyword it Slash- so that when you search slash it shows along side everything with the same keyword

Custom flipbooks

Roblox used to limit flipbooks to 2x2, 4x4, 8x8 only, but now they support custom grid flipbooks The library also supports this, where u can set Grid to any NxN to make even these be a flipbook:

circle-exclamation

Mesh Flipbooks

The library supports customizable MeshFlipbooks which can be wrapped on any Mesh in the library < change mesh > will change the mesh that the flipbook is mapped on (Flipbookable meshes)

(this video showcases Meshes + MeshFlipbooks + mass-uploading Meshes from a pack by @stalkoblin)

Uploading MeshFlipbooks

You can use the MeshVFX add-on to put all textures in a MeshFlipbook decal, then mass-upload

Buttons & shortcuts

  • You can test sounds by Right-Clicking them

  • You can close the left info panel by clicking

  • You can open info panel on asset by right clicking it (except sounds)

  • resets & refreshes the library (doesn't delete uploaded assets)

Last updated